More and more students are learning about the world of open source through video games. Games like FreeCiv let players build empires based on the history of human civilization while games like Minetest emulates Minecraft in an open source block-building sandbox. Students are encouraged to dig deeper into games like this, and projects like SpigotMC empower kids to write plugins to extend their favorite games. However, the tools in open source to build the actual games do not share the same prominence. Rochester Institute of Technology student Matt Guerrette hopes to help change that with his open source gaming engine, Hatchit.
From August 2 – 5, the annual Fedora contributor conference, Flock, was held in the beautiful city of Kraków, Poland. Fedora contributors from all over the world attend for a week of talks, workshops, collaboration, fun, and community building (if you’re tuning in and not sure what Fedora is exactly, you can read more here). Talks range from technical topics dealing with upcoming changes to the distribution, talks focusing on the community and things working well and how to improve, and many more. The workshops are a chance for people normally separated by thousands of miles to work and collaborate on real issues, problems, and tasks in the same room. As a Fedora contributor, this is the “premier” event to attend as a community member.
Although my report comes a little late, it comes with a lot of thought and reflection over the week at Flock. I participated as a speaker for my talk with Jona Azizaj titled, “University Outreach: New task or new mindset?” I also worked with Bee Padalkar on running the Community Operations (CommOps) team workshop for planning our own future tasks in coming months and knowing what issues or topics the community had in mind. And lastly, due to last-minute scheduling issues, I helped plan and organize the Diversity Panel with Amita Sharma and many other incredible contributors.
Without further ado, this is my analysis and report on the events at Flock 2016. And for anyone wondering what “żegnajcie” in the title means, Google Translate tells me that means “farewell!” in Polish.
This week is busy and continues to keep the pace of previous weeks. A lot has happened this week in the Fedora Project and I’ve taken on a few new tasks too. In addition to existing work on Google Summer of Code, Community Operations, Marketing, and more, I wanted to take some time this week to focus on CommOps Ticket #71. This ticket originally focused on improving accessibility of design resources for Fedora Ambassadors. However, after an interesting conversation with Máirín Duffy on the Design Team workflow, I discovered the availability was not the main issue. Instead, it seemed like communicating was an area needing focus.
What is this?
This post serves as the project proposal for me and my team’s Humanitarian Free and Open Source Software Development “Community Architecture” project (shortened to CommArch)!
In this project proposal, we take a preliminary look at the project we’re looking at analyzing, Tahrir, and the different criteria we are assigned to look at.
I’m trying to get into better habits about blogging on a semi-regular basis, as it’s a good way for me to recap about everything going on around me and to help remember how I’m spending my time.
CommOps in Retrospect
Over the past few months, I have worked closely with the Fedora Community Operations (CommOps) team on a variety of tasks and goals as part of our mission to improve community infrastructure within the Fedora Project. This is certainly a broad and demanding goal, but broken into smaller duties, it is much easier to take on and slowly work towards. Several members of the team specialize in different areas, such as Ralph and Bee who work more on numerical-oriented tasks (i.e. metrics and improving software evaluating our community), Remy who (more or less) does it all, and then me focusing on improving areas of communication and messaging across the Project. Everything is still in early stages of progress, but it’s exciting and moving quickly, and I hope to share a bit more about what I’ve been working on.
Communication is a pivotal aspect of our everyday lives, both in the workplace and in our personal lives. In the twenty-first century, there are more ways available to communicate than ever before thanks to the Internet. Although, as hard as it is to believe, the Internet is still a young invention and the products designed for it are literally evolutionary in the sense that they change and adapt constantly to new trends and discoveries. As a result, there are hundreds, thousands of services and applications we can use to communicate with each other.
I have stumbled across a single communication platform that exceeds the standards of any other application I’ve used before: Telegram. And guess what? I’m about to tell you why it’s a useful way to communicate over other traditional means.