Taggaming

The day open source died: a story about Minecraft, Bukkit, and the GPL

Once upon a time, when I was a teenager, I volunteered in the Minecraft open source community. I volunteered as a staff member of the largest open source Minecraft server today, called Spigot. Spigot is a fork of the Bukkit project.

This blog post is a story roughly covering 2010 to 2014 on the meaning, values, and promise of open source. This story impacted a community of hundreds of thousands of people, mostly adolescent children, teenagers, and young adults. It is a tale about the simultaneous success and failure of the GNU Public License (GPL).

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Essay response: Interlocking role of media

This blog post is an essay response from a class I took at the Rochester Institute of Technology, WGST-357: Communication, Gender, and Media. This course was taught by Dr. Nickesia Gordon. The essay prompt encouraged us to reflect broadly on the role of media in society. I liked my response and wanted to re-share it on my blog.

(Dr. Gordon, if you find this: I hope you don’t mind, I mean the best!)

What are some ways in which media interlocks with other institutions? What does this interlocking suggest about the role of media in society?

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Hatchit puts open source power in developers’ hands

This post was originally published on OpenSource.com.


More and more students are learning about the world of open source through video games. Games like FreeCiv let players build empires based on the history of human civilization while games like Minetest emulates Minecraft in an open source block-building sandbox. Students are encouraged to dig deeper into games like this, and projects like SpigotMC empower kids to write plugins to extend their favorite games. However, the tools in open source to build the actual games do not share the same prominence. Rochester Institute of Technology student Matt Guerrette hopes to help change that with his open source gaming engine, Hatchit.

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